Monday, May 24, 2010

Trinigy Vision SDK v7.6.3

Trinigy Vision SDK v7.6.3 Trinigy Vision Tutorial Videos
The new development kit Vision (Vision SDK) provides a long list of new features, including improved lighting system, allowing you to create a physically accurate lighting as stationary objects, and dynamic scenes, taking into account the effect of radiosity (indirect lighting), and normal maps. The Vision Engine Runtime is a powerful and versatile multi-platform technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates. It provides a well-designed, clean and object-oriented C + + API and includes a wide variety of features, ranging from rendering and animation over visibility determination and basic physics to multithreading and resource management.
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Leadwerks Engine SDK v2.3

Leadwerks Engine SDK v2.3
Powerful modern game 3D engine with full support for OpenGL. Mostly used for developing software with C / C +, as well as of other languages. A key feature of Leadwerks Engine SDK - professional support advanced lighting and shading, rendering (born deferred shading). Software Technology (methods) In computer graphics, which handles lighting and shading visual scene. As a result, the algorithm of deferred lighting and shading of the calculation process is broken into smaller pieces, which are written in an intermediate buffer memory and then merged. The main difference between the deferred lighting and shading of the standard methods of lighting is that these methods are immediately record the output of the shader in the color framebuffer. Implementations of modern hardware for graphics tend to use multiple render targets (born multiple render targets - MRT) to avoid unnecessary transformations of vertices. Usually, once constructed all the necessary buffers, they are then read (usually as an introduction texture) of the shader algorithm (for example, the equation of lighting) and combined to create a result. In this case, the computational complexity and memory bandwidth required for rendering scenes, reduced to the visible parts, thereby reducing the complexity of the illuminated scene. Besides full support for technology OpenAL and EAX, built-realistic physics of Newton, a game editor Leadwerks Sandbox and the mass of small pleasant things .
With Leadwerks Engine SDK, you can: - Create a three-dimensional games, and visualization applications in real time. - create three-dimensional applications with elements of a graphical user interface (GUI). - Provide high-quality render in real time
Features Leadwerks Engine SDK: - Combined coverage in real time soft shadows. - Light sources: point (point), spotlight (spot) and directional (directional) - bump mapping types: Normal, parallax and parallax occlusion Mapping. - Instances rendering - Dynamic definition of visibility with the use of occlusive circumcision - Landscape with displacement maps and support up to 33 million polygons - Seamless connection between the inner and outer areas - Support for Autodesk FBX and Collada files - Character Animation with processing at the hardware level - A fast and stable simulator Physics - Advanced shader effects including volumetric light scattering and SSAO.
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SpeedTree v5.0

SpeedTree v5.0
SpeedTree is a Powerful toolkit for Creating and rendering Vegetation in games. SpeedTree Modeler will Change the Way you Think about Procedural content creation. Never will again artists need to sacrifice Design choices and Settle for a Look and Feel bound by a set of quirky Limited function buttons. We've Got an answer for all facets of Real-time tree rendering: art assets, tree modeling, lighting, Physics, run-time and Performance - you Name it, We've Got you covered. SpeedTree 5.0 for Real-time Development Version 5.0 Has reached and Maturity Has Been Officially Released! This feature-packed, complete solution vegatation Has all the tools to make your Needed Come True trees. Industrial Light & Magic Has licensed SpeedTree ® Cinema, the newest member of the renowned SpeedTree line, Offering Procedural hand modeling and options for unprecedented speed and precision in tree Design. All rights reserved. All Trademarks Contained herein are the property of Their respective owners. Download Download

GLBasic SDK v7.203 Premium

GLBasic SDK v7.203 Premium
GLBasic - a programming language designed for game programming. This program has simple commands for the three-dimensional charts, networking, joysticks and media playback. GLBasic compiles small, fast, autonomous programs from. Used media resources can be compressed into a protected archive with only one line of code. SDK includes editor, compiler, font generator, converter, three-dimensional objects and more. This program compiles the executable programs for Windows, Apple Mac OS X, iPhone, Linux, PocketPC and the GP2X.
General features of GLBasic - Extraordinarily Easy Programming language - Mixing Strings and numbers - Dynamic Arrays, fast - Native Support for compressed Data Archives (Sound, Graphics and Data all in One encrypted file!) - Userdefined Types - Arrays of Types Within Types - Arrays as Parameters - Path Finding Algorithm, in a Single command! - extendable as you require through Inline C / C + + 3D OpenGL graphics with GLBasic - Complete 3D Engine - Simple to Use-You do NOT need a PhD in Mathematics for 3D! - Supports GLSL - Shaders - Real Time Shadows - Dot3 Bump Mapping - Cel- shading (Cartoon Rendering) - Smooth 3D Animations - Loading and Saving user Defined Objects Works with all Common 3D Formats (3ds, md2, md3, AC3D, blender, x) Automatic Light-Normal Calculation Alpha Blending Collision Detection Light Mapping Real-Time Lighting file Exporter for AC3D and Blender3D Binary and ASCII file Formats Fast 2D graphics - Sprites, Rotating, Zooming, Blending - Basic Drawings (Polygons, Lines, Rectangles, Points) - Polygonal Sprites - Alpha Blending for Everything Network Programming - Very Easy to Understand - Full Player and session control - Internet Downloads - Full Support Socket, additionally for TCP / IP and UDP (Sockets berkeley) Input Devices - Joystick, Joypad - Force Feedback - Mouse - Keyboard - Touchscreen - SmartPhone keypad - Nintendo (C) wiimote (r ) Multiplatform compiler for BASIC - 100% Pure Machine Code Compiled Executables (No interpreters = FAST!) - No DLLs Needed at all - Small Compact Efficient Executables - Fast Execution - Fast Compilation - Rewritten Completely from Scratch - Single Click: (Windows, Linux , Mac OSX, iPhone, Windows Mobile, Windows Dll, GP2X, GP2X-Wiz and More)
Integrated Development Environment (IDE) Standard Windows GUI Formatting Syntax Highlighting + Quick help in status bar Completely, Fully Integrated and interactive help Manuals (as. CHM files) Command Line Parameters for Easy Debugging Integrated Helper Tools (keycodes, Font Generator, Calculator, ...) Function and Include File Names are conveniently Listed Within Easy for the IDE Code Navigation Support for Multiple Files Within Projects Project Wizards Create HTML files help Directly from your code modules Sharing GLBasic as read protected libraries Tools - Font Creator - Wizard Setup - Zip-Tool - And so much More! Download Download pass:RL-team.net

Worldweaver DX Studio Pro v3.2.1

Worldweaver DX Studio - a fully integrated development environment for creating interactive 3D-applications using DirectX. The program has a three-dimensional engine working in real time, as well as a set of tools for editing 2D and 3D images. Using DX Studio, you can create applications for the Microsoft Office / Visual Studio and more. Features Worldweaver DX Studio Pro: "The ability to create interactive applications and games "visual development environment with support for Windows "Integrated editor of scenes, images and sound , "Context- dependent editor javascript "Instant preview of "pixel effects and vertex shaders "unlimited level of complexity , "Imports of finished models "Import conventional 2D/3D file formats, including X, 3DS, OBJ "Compressed WAV, OGG, MP3 files, "Support MPG, AVI formats "Export models in other packages "Communication with other players on the network "The integrated customer database "Embedding Documents programs into Web pages, office documents or application, Visual Studio. Changes in Worldweaver DX Studio Pro v3.2.1: * 64-bit editor, with 64-bit IE plugin Support. * Streaming module manager improvements - you CAN now just Check a box on a 3D module to Have it stream in and out of your scene Automatically. * UI and icon refresh - improvements in Both the Look and Functionality of UI Components. * Lightweight EXE Builder - Allows a small, non-admin EXE to be Built for Easy Redistribution. * Global Resource Management - access Resources from Any Part of the document from Any Resource manager. * Full plugin Communication in IE Protected Mode and the latest Chrome and Firefox browsers. * Tighter memory Management. * Core Engine improvments to give a boost to FPS. * Pre-multiplied alpha Support for More Complex alpha blending. Operating System: Windows XP / Vista Language: English Size: 99 , 97 MB Medicine: Is there Home: dxstudio.com
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3DSimED v2.6a

3DSimED v2.6a
3DSimEd is a visual tool to import data from a variety of formats, including racing simulators, Race 07, GTR Evolution, STCC The Game, GTR2, RFACTOR, GTL, GTR, Papyrus Nascar 2003 & Grand Prix Legends (GPL), Formula January 2002 (F1 2002), Formula 1 Career Challenge (F1 CC), Nascar SimRacing, Race Driver GRID, TOCA Race Driver, Nascar Heat, Viper Racing, and many other formats simulator racing. A number of simple editing tools available to allow you to change the data. Your model can be saved for Race 07, GTR Evolution, GTR2, RFACTOR, GTL, N2003, GTR, Nascar Heat, Viper Racing, and F1CC/F1-2002 formats. 3DSimEd is a tool Visual Allowing you to Import data from many Different Formats of racing simulators including Race 07, GTR Evolution, STCC The Game, GTR2, rFactor, GTL, GTR, Papyrus Nascar 2003 & Grand Prix Legends (GPL), Formula January 2002 (F1 2002), Formula one Career Challenge (F1 CC), Nascar SimRacing, Race Driver Grid, TOCA Race Driver, Nascar Heat, Viper Racing and many other racing simulator formats. A range of simple editing tools are available to allow you to modify data. Your models can then be saved to Race 07, GTR Evolution, GTR2, rFactor, GTL, N2003, GTR, Nascar Heat, Viper Racing and F1CC/F1-2002 Formats. Support for NFS Shift Collada Support Allows Export and Import to many 3D Applications Including Blender (Open source, free Download at blender.org) and 3DS Max, There is Also SKP Export and Import for the Powerful 3D Design Application Google) SketchUp (at Present AVAILABLE as a free Download). 3DSimEd Also Allows you to work with .3 DS files giving a Way for you to work with many 3D Modelling Applications Including 3DSMax.
General - Windows 32-bit application (Windows 1998 & later) requiring OpenGL. - Fast exploiting display OpenGL hardware Acceleration. - Use Of GLSL OpenGL shaders for High quality fast rendering. See Examples - Real-time Rotation and zooming. Textures fast display. - Visual selection of objects, vertexes and faces. - Edit multiple drawings in a Single instance of 3DSimED. Context help included. Object File Formats Supported Support 3D Editor: - Collada DAE (Blender, 3DSMax & others); SKP (Google SketchUp); 3DS (3DSMax & others);. X (Direct X) Import: - VHF SGB and MEB ( NFS Shift); GMT (RACE ON, RACE07, RACE, GTR2, GTR, GTL, rFactor); TRK (GTR2, GTL); CAR (GTR2); VEH (rFactor); SCN (rFactor, NSR, F1CC, F1-2002 ); GRF (Viper Racing and Nacsar Heat); MOD (Viper Racing and Nascar Heat); PTF (N2003, N2003, N4); 3DO (N2003, N2002, N4, GPL, N3, N2, ICR2);. MTS (F1CC , F1-2002, NSR); P3D (Race Driver) XBX (Ford Racing 3); VRL (SCGT, F1-2000) Export: - MEB (NFS Shift); GMT (RACE ON, RACE07, RACE, GTR2, rFactor, GTL, GTR); GRF (Viper Racing and Nacsar Heat); MOD (Viper Racing and Nacsar Heat); 3DS; 3DO (N2003); MTS (F1CC, F1-2002);. X (Direct X);. X (Richard burn Rally); GPS (Bob's Track Builder); Update: -. PTF (N2003); GPL TSO .3 DO; ASE for ASE23DO util. Packed Data Formats Supported Decompression to a folder of: -. DAT (all Papyrus sims);. MAS (F1CC, F1-2002, NSR, rFactor); GTR (GTR, GTR2); GTL (GTL). BIG (Toca Race Driver); RES, TRK, CAR (Viper Racing and Nascar Heat). Object Editing - XYZ position and Rotation Including Realtime preview. - Delete and Replace with new object. - Explode to edit faces and vertices of object. - Isolate to Open a Copy of the memory object in a new window. - Open of disk object in a new window. Material Support - Materials loaded from MTS & GMT files. - Material Including editing Assignment of Textures, Bump Mapping, specular Mapping, Environment Mapping, transparency, specular etc power. - Copy and Paste of Materials. Filter display of model by Material. Texture Brower. Browse: -. MIP (all Papyrus sims);. BMP;. TGA;. DDS;. TEX;. PNG; JPG. Conversion (Single or batch file) to: -. MIP (N2003 & GBL);. BMP;. TGA; DDS; PNG. Display Control - Filter model display by texture, Material, and or object. - Walk Tracks - Cull Back Facing faces. - Quickly Change light source position by mouse. - texture, and wire frame Flat shading. Geometric Editing - Centre model - Calculation of Facet or Vertex normals. - Move / rotate model - Re-position model vertices.

Game Maker v8.0 Pro

Game Maker Pro v8.0 + crack
Game Maker - is a popular designer of games distributed under a proprietary license. Creating a game it does not require prior acquaintance with any of the programming languages. Play in Game Maker is constructed as a set of game objects, whose behavior is specified by programming reactions to events. Programming can use the graphical representation of programs. This presentation differs from the usual, for example, that in order to start a conditional statement, you need to drag the panel of the octagon with an icon designating the type of verification, and then may enter any values into the form. There is in it and a scripting language GML, like javascript and C + +. are intended mainly to establish he two-dimensional (2D) games of any genre. Also suitable for creating various presentations, etc. Starting with version 6, there was limited opportunity to work with 3D.
Game Maker Pro Has the following Additional Functionality: - No Game Maker logo is shown When running a game. - No Regular popups to remind you of upgrading. - Use rotated, color blended and translucent Sprites. - Additional options in the sprite and image editors. - More Actions eg CD Music, rotated text, and colorized shapes. - Special sound effects and positional sound. - Create splash Screens with Movies, Images, Web pages, text, etc. - A particle system to create Explosions, fireworks, flames, rain, and Other effects. - Advanced Drawing Example functions Including colorized text and Textured polygons. - Create 3D games. - multiplayer functions Allowing you to create games network. - Define your Own Room Transitions. - Create, load, and Modify Resources whilst the game is running. - Create use and data Structures. - Functions for motion planning. - Additional files Include in the game executables. - Use Extension packages. - Define your Own Events trigger. - Game collaboration tools.
Download Resources: http://www.yoyogames.com/resources
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