Wednesday, October 13, 2010

Monday, May 24, 2010

Trinigy Vision SDK v7.6.3

Trinigy Vision SDK v7.6.3 Trinigy Vision Tutorial Videos
The new development kit Vision (Vision SDK) provides a long list of new features, including improved lighting system, allowing you to create a physically accurate lighting as stationary objects, and dynamic scenes, taking into account the effect of radiosity (indirect lighting), and normal maps. The Vision Engine Runtime is a powerful and versatile multi-platform technology ideally suited for all types of games and capable of rendering extremely complex scenes at smooth frame rates. It provides a well-designed, clean and object-oriented C + + API and includes a wide variety of features, ranging from rendering and animation over visibility determination and basic physics to multithreading and resource management.
Download Trinigy Vision SDK v7.6.3 (210MB) from depositfiles.com: Part 1 , Part2 from rapidshare.com: Part 1 , Part2 from letitbit.net: Part 1 , Part2 Plus Plus2 Plus3

Leadwerks Engine SDK v2.3

Leadwerks Engine SDK v2.3
Powerful modern game 3D engine with full support for OpenGL. Mostly used for developing software with C / C +, as well as of other languages. A key feature of Leadwerks Engine SDK - professional support advanced lighting and shading, rendering (born deferred shading). Software Technology (methods) In computer graphics, which handles lighting and shading visual scene. As a result, the algorithm of deferred lighting and shading of the calculation process is broken into smaller pieces, which are written in an intermediate buffer memory and then merged. The main difference between the deferred lighting and shading of the standard methods of lighting is that these methods are immediately record the output of the shader in the color framebuffer. Implementations of modern hardware for graphics tend to use multiple render targets (born multiple render targets - MRT) to avoid unnecessary transformations of vertices. Usually, once constructed all the necessary buffers, they are then read (usually as an introduction texture) of the shader algorithm (for example, the equation of lighting) and combined to create a result. In this case, the computational complexity and memory bandwidth required for rendering scenes, reduced to the visible parts, thereby reducing the complexity of the illuminated scene. Besides full support for technology OpenAL and EAX, built-realistic physics of Newton, a game editor Leadwerks Sandbox and the mass of small pleasant things .
With Leadwerks Engine SDK, you can: - Create a three-dimensional games, and visualization applications in real time. - create three-dimensional applications with elements of a graphical user interface (GUI). - Provide high-quality render in real time
Features Leadwerks Engine SDK: - Combined coverage in real time soft shadows. - Light sources: point (point), spotlight (spot) and directional (directional) - bump mapping types: Normal, parallax and parallax occlusion Mapping. - Instances rendering - Dynamic definition of visibility with the use of occlusive circumcision - Landscape with displacement maps and support up to 33 million polygons - Seamless connection between the inner and outer areas - Support for Autodesk FBX and Collada files - Character Animation with processing at the hardware level - A fast and stable simulator Physics - Advanced shader effects including volumetric light scattering and SSAO.
Leadwerks Engine SDK v2.3 (154Mb) Download | Download Mirror | Mirror Mirror | Mirror Mirror | Mirror Tnx floon Leadworks.Engine.SDK.v2.3-recoil: rapidshare.com Hotfile.com depositfiles.com
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SpeedTree v5.0

SpeedTree v5.0
SpeedTree is a Powerful toolkit for Creating and rendering Vegetation in games. SpeedTree Modeler will Change the Way you Think about Procedural content creation. Never will again artists need to sacrifice Design choices and Settle for a Look and Feel bound by a set of quirky Limited function buttons. We've Got an answer for all facets of Real-time tree rendering: art assets, tree modeling, lighting, Physics, run-time and Performance - you Name it, We've Got you covered. SpeedTree 5.0 for Real-time Development Version 5.0 Has reached and Maturity Has Been Officially Released! This feature-packed, complete solution vegatation Has all the tools to make your Needed Come True trees. Industrial Light & Magic Has licensed SpeedTree ® Cinema, the newest member of the renowned SpeedTree line, Offering Procedural hand modeling and options for unprecedented speed and precision in tree Design. All rights reserved. All Trademarks Contained herein are the property of Their respective owners. Download Download